Late Pledge Store - The Old King's Crown: A Tale of Royalty, Rebels and Ruses
Created by Eerie Idol Games
Strategic board game for 1-4 players. An empty throne, a crumbling kingdom and the heirs that would claim it. What Crown Will You Wear?
Latest Updates from Our Project:
November 2024 Development Update
almost 2 years ago
– Fri, Nov 15, 2024 at 04:58:26 AM
Hello everyone,
We hope you're all well! We're happy to bring you this month’s update, packed with exciting developments for The Old King’s Crown. Let’s jump right in!
In our previous update, we shared that our files were in the midst of translation and localization. That process is still ongoing with our language partners working their way through the translation and layout of our materials. We are expecting the first round of review files to land in our hands very soon! We’re on track to wrap up this process by mid-December, after which the manufacturing phase is ready to begin.
While that’s been underway, the team here at Eerie Idols HQ has been hard at work finalising components for both the base game and the Wild Kingdom expansion. We’re now ready to share several exciting details that many of you have been eager to hear about. Let’s start with a closer look at the box inserts that will come standard with the game!
We're excited to unveil some of the very first renders and images of the base game and Wild Kingdom inserts that will come as standard in each box! These custom-moulded plastic inserts are designed to keep every component neatly organised. One of our primary goals with this design process was to create inserts that comfortably accommodate sleeved cards, whilst still providing protection for unsleeved cards and the other components such as the Sites of Power tiles and dual-layer Player Boards.
To achieve this, we’ve planned enough room in each compartment to fit the added height of sleeved decks. However, for those who prefer unsleeved cards, don’t worry—we've ensured that your cards stay snug and secure during storage and transport by placing the additional components directly on top of the card wells to lock them in once everything is packed away. Let’s explore how each component fits into the base game.
At the bottom of the insert, you’ll find two wells designed for Faction Cards. If you intend to sleeve your cards, the faction deck is split across these two tarot-sized compartments. If you prefer not to sleeve your cards, all the faction cards fit neatly into a single tray, freeing up the other to hold neutral wooden pieces—like Season, Round, and Active Player markers—plus the influence and lore tokens (Note: there is room for these regardless, as we'll cover just a bit further on :)
Alongside these tarot-sized compartments, there are two other smaller, bridge-sized spaces. One holds all the Kingdom Cards, while the other houses the solo mode Threat, Ambition, and Scheme cards. The Solo mode tokens such as the Herald, Supporters, and Faction markers are stored top. The remaining solo mode cards have their own spaces as well. Forge Cards sit on a lower indented tray which then in turn are then held securely by the Simulacrum’s Faction Cards.
All cards sit in dedicated wells on the bottom layer of the insert
Directly above, the Site of Power tiles for each faction lock the cards in the bottom layer in place.
Above these tiles, you’ll find the Council tile, along with the four Player Boards and the solo mode board. Loose components for each faction (wooden pieces like Heralds and Supporters, plus Tactic tiles and markers) and neutral pieces (if you previously sleeved your cards) can then be stored on top.
Finally, the Kingdom Board and rulebooks sit atop everything, locking all the components securely in place.
The Site of Power tiles, Councils tile and Player Board sit on top of the cards lock them in place.
The Wild Kingdom is also receiving a moulded plastic insert that houses the different modules found within the box. This follows the same design approach as the base game and provides plenty of space for the tiles, cards and pieces so they are safely protected. Both the Whispering Tower board and Night Map tiles fit in one tray whilst the wooden pieces, metal coins, drawstring bag and additional tokens are stored in the second tray. Finally the Negotiation cards, Kingdom Cards and Faction cards are stored in the third tray.
IMPORTANT NOTE: Whilst these images give a close indication of what the finished inserts will look like, these are still subject to changes and adjustments as we move further through the manufacturing process. We may need to modify some dimensions and layouts to ensure everything fits correctly once all components have been printed. In particular the box art featured is placeholder for preview purposes.
We have designed these inserts to provide quick and easy access to the components you need depending on whether you wish to battle your friends in the multiplayer game or take on the Simulacrum in the solo mode. However, if you wish to take your storage solution for the game to the next level, you can add the custom wooden insert designed by the folks over at Laserox to your order via the Pledge Manager. This insert features several laser cut wooden boxes featuring designs and motifs from the game and will allow you to store both the base game and wild kingdom components together in one box (all with sleeved cards!)
The Laserox wooden insert showing the custom trays for all component types!
The metal Influence Tokens that will be included in every copy of the Wild Kingdom expansion have also received another round of development and polish. The intention with these coins was to continue the theme and overall design parity as the standard cardboard tokens. The one-value coin however, features a punched out central hole that further defines the coin’s silhouette whilst the five-value features several layer extrusion, adding weight and depth to the coins. When combined with the wooden screen-printed pieces we wanted these deluxe metal components to feel like they add weight, age and character to the world!
Metal Influence Tokens next to some Supporters and Heralds meeples.
Finally, the Active Player Marker that all of our backers who pledge at the base game and above will receive as part of their order. This too has seen further development and refinement. Building from the original sundial motif found on the wooden Active Player Marker, the metal coin also features several layered extrusions giving the coin a satisfying tactile feel as you pass it around the table.
The metal Active Player marker
Note - We will still be actively refining these components throughout the manufacturing process. Colours and materials may therefore vary from those shown above.
Following on from the recently updated multiplayer Tabletop Simulator (including all Wild Kingdom components), the dedicated solo-mode mod has received a further update to bring it in line with the final build of the game. All components are now text-complete, including the new Forge system that allows you to create your own custom opponents, with each providing their own threats and challenges for you to outwit and overcome.
The solo mode has seen the same level of development work as the main multiplayer game since the Kickstarter campaign concluded and the work that Ricky Royal has put into this game has been nothing short of incredible. We’re delighted that we’ve had the opportunity to bring his extensive design experience into the game.
As with the main TTS build, several pieces of placeholder artwork can be found in this mod and these will eventually be updated with the final illustrations once we begin the fulfilment process of the physical games. We explain more of the reasoning for this decision in the previous update here if you wish to learn more.
Check out the link to the solo mode Tabletop Simulator Mod here.
Looking for a community to discuss strategies and post your high scores? Join our friendly community over on Discord where we have a dedicated solo mode channel.
New Artwork
It just wouldn’t be an Old King’s Crown update without sharing some artwork with you all! Take a look at a sample of just some of the cards you’ll find within the game box.
The Uprising - Guerrilla Fighters - 'Size means nothing with an arrow in your eye.'
The Uprising - The Fence - “It’s all for a good cause.”
The Old King's Helm Kingdom Card. This card allows you to move eliminated cards back to hand, allowing for clear combo potential.
Initially we had planned to close the pledge manager next month and charge your cards for shipping / VAT, however we’re aware that during the Christmas / Holiday period these charges may be unwelcome. Instead, we have decided to close the pledge manager at the beginning of next year. This marks the cutoff period where we need to lock in the final production quantities with our manufacturer. Rest assured, this has no impact on the timeline and production will still be moving forward as previously outlined. Additionally, if you would prefer not to wait and would like to charge your card now, please feel free to get in touch with our fulfilment team over at [email protected] who will be able to help you out with this, along with any other questions you have about the pledge manager.
With the results of the recent election in the United States, there has been a lot of speculation and pre-emptive planning in the industry around how a proposed 60% tariff on goods being imported into the United States from China will be resolved. We’re actively monitoring this situation, working with our fulfilment and shipping partners to prepare for any such occasion and to be able to ensure safe delivery to our backers. With those current projections and tariffs being accounted for, we are projected to be able to fully absorb the additional costs at our end and so hike in prices will not affect backers of this project. We will of course continue to monitor the situation and to consult with our capable partners. If any further developments arise we will make sure to update you all. We thank you for your patience in this matter!
That’s it for this update, but we’ll be back next month with another update for you all. Including some real exciting big reveals that we're really looking forward to sharing! Until then, all the best, thanks for your support and we hope you get some good gaming in!
Andrew, Pablo, Ken & the Eerie Idols team.
PS. Apologies if the quality of the images in this update is lower than normal. Kickstarter appears to currently be having issues with image uploads.
October 2024 Development Update
about 2 years ago
– Wed, Oct 09, 2024 at 10:39:31 AM
Hello everyone,
We hope you’re all well. The autumn nights are beginning to draw in here at the Eerie Idol’s studio and it’s been another busy month of development on The Old King’s Crown. We’re excited to bring you this month’s update, so come in out of the cold, gather round the fire, and let’s begin.
As mentioned in the previous update, all of our files were submitted to our language partners last month and the translation process is well underway, proceeding without any issues, meaning the project is still nicely on schedule (as outlined in our August update). Whilst this process is ongoing we’ve been busy preparing the remaining components for both the base game and the Wild Kingdom expansion. This includes any last remaining artwork, as well as finalising the standard moulded plastic inserts that will come included with the base game and the expansion, as well as the last screen-printed wooden components, the metal coins and metal Active Player Marker (that was included for free in each pledge of the base game level or above).
We look forward to sharing images and renders of these final components once they’re set to go!
Monument Builders - "We all end as ruins, claimed by the country."
The final Tabletop Simulator build is ready (including all the Wild Kingdom expansion materials)
Throughout the whole development of the game we’ve used Tabletop Simulator to test the game with a wider group of players outside of just Scotland. It has been an invaluable tool to help playtest, balance and share the game and it continues to be so. Although The Old King’s Crown was built from the beginning around a table and is best played face-to-face, our ol’ TTS mod has been a great asset.
We’re happy to announce that the fully featured development build is now available to everyone. This was previously only available internally and to our extended playtesting community and is now live for all to try. This brings the publicly available version of the TTS game inline with the final version of the game. Whether you wish to simply explore what’s inside, including both rulebooks and all expansion modules, play with friends online or join our incredible and welcoming community of players, this is the version to play.
Additionally, a separate final solo mode build will be updated next week for those of you who wish to test your skills against the cunning Simulacrum, as well as providing you all the tools to build your own using the Forge system included with the game.
A final important note concerning the Tabletop Simulator Mod and artwork
Although this Tabletop Simulator is feature complete and represents the final rules and balance of The Old King’s Crown, we have implemented a policy of not updating all the artwork.
There has been an unfortunate rise in many games that have yet to be manufactured being subject to counterfeit versions being produced, often by accessing the files through applications like Tabletop Simulator. Having seen this happen to several projects we’ve been huge admirers of, this is hugely disappointing and disheartening after seeing the countless hours of development these creators have put in.
So, whilst there are still many, many illustrations in this TTS build, we have not updated it with all the artwork that has been completed. You may find placeholder art or repeated assets. However, this has no gameplay impact and allows us to better preserve the integrity of the project until release.
Once the game has been fulfilled and is safe with all of you, backers who have shown us so much support and kindness, we’ll update the public build with all the final artwork.
The Loping, a card belonging to the secretive Gathering faction. "When all are sleeping, they bound the walls & wander the lanes."
However, this doesn’t mean that we don’t want to keep sharing artwork with you all. It is always a pleasure to do so and feels like a celebration that we can take part in together! The progress on the remaining assets has been flying along and it has been a great pleasure to once more spend so much time with these characters, in this world!
Here’s a peek at just a few of the new characters that are joining the fray!
The Clans - Shrike of the Steppes - "Found in an eyrie, gowned in wings."
The Uprising - The Librarian - “If all battles required swords, who’d be left to reap rewards?”
The Clans - The Branded Seer - “I see all futures in that stone. My burden is I know their ends.”
As mentioned in the previous updates, we pushed the closing date of the pledge manager back to reflect the updated schedule. We’ll be announcing the closing date for the pledge manager soon, however, there is still time to modify your order if needed. If you’re not sure if you are yet to complete and lock your pledge manager survey, follow this link to Backerkit, or send an email to our fulfilment partner over at [email protected]
That’s it for this update but as we ramp up to the pre-production copy of the game we’ll have plenty of further updates, images and reveals of the physical components to share with you all!
Andrew, Pablo & the Eerie Idols team.
September 2024 Development Update
about 2 years ago
– Fri, Sep 06, 2024 at 02:00:41 AM
Hello everyone! I hope you’re all well and a warm welcome from a very misty Edinburgh morning.
Today’s update is going to be a short one, not because we haven’t been busy but precisely because it has been all hands on deck! Without further ado let’s cover the details:
The game’s development is officially complete! All text, rules and faction balance, across the base game, the solo game and the Wild Kingdom expansion, is wrapped and tied in a big bow.
From the whole team here we want to say we couldn’t be happier with the final game. It has grown and matured so much and I want to personally say a huge thank yourselves for joining us, the team at the studio and to our extended network of playtesters, who, day in, day out, for the past nine months, helped us refine, tune and polish this big ambitious final strategy game that will arrive at your doors. We’re certain that this additional time and effort after the Kickstarter campaign ended has been worth it and will be writ large across the game you all get to play.
All files have begun making their way to our localisation partners and what remains for the team, now that all text is locked and completed, is to shift into the final stretch before the game begins prep for manufacture:
I’ll be completing the final pieces of remaining art (I kept some of the most fun stuff until last)
Any final graphic design work (final UI and useability tweaks, exploring embossed writing on the box etc)
Standard box insert to be completed
Final preparations for manufacture (further print tests, final punch board layouts, colour balancing etc)
The Siren's Pool -"Come dream down deep with the dark water waking."
A small peek at the Solo Mode rulebook which will be available shortly
As we publish this, some of the team (including myself) are en-route to Tabletop Scotland. This convention, formerly held in Perth, has, for the first time, come to the capital of Scotland, Edinburgh. We’re delighted to see this event go from strength to strength and we can’t wait to see what they do with the newer, much larger venue!
Come find us at: EERIE IDOL GAMES, STAND C3-04 We’ll have some of the studio’s testing prototypes with us, including the first convention appearance of the final board and ruleset! We can’t wait to give folks a tour of the kingdom!
The Clan's Creel Haulers -"To catch the bright, scattering scales."
With this major milestone reached, we’re looking forward to upcoming updates, and we’re excited to show everyone just how far it has come from the campaign. We’ll be doing that here but we’ll also make sure to begin rolling out new gameplay and art streams and share this final stretch with the wider community.
The next update will have some more fun stuff to show (as less of the team’s time will be a little less buried in submission documents and spreadsheets) and we look forward to bringing it to you.
Have a wonderful weekend, everyone!
Pablo and the Eerie Idols team.
The Clan's New Haven Harbour - "Built for all those who dream of the sea."
AUGUST UPDATE: SCHEDULE UPDATE, FINAL RULEBOOK AVAILABLE, LASEROX INSERT PHOTOS, AS WELL AS LOTS OF NEW ASSET AND UPDATE PROGRESS
over 2 years ago
– Fri, Aug 02, 2024 at 09:14:33 AM
Hello everyone!
It's Pablo here, I'll be taking the reins on this August Update! I hope you’re all having a wonderful summer and to those of you fortunate enough to be heading to/at GenCon this year, I hope you have an incredible time!
This month’s update is arriving a little earlier than usual as we have several important project announcements that we wanted to cover as soon as we were able. This is a big one, so join me and let’s jump right in.
First and foremost is an update to our production schedule and the announcement of a delay to the project. I know delays are never enjoyable and it’s something the whole team here have tried extremely hard to avoid, however once we knew for sure that we’d need the extra time, and had all the relevant information, we wanted to update everyone and get this information out with this earlier than usual check in.
We anticipate this extra time we’re allotting will add an estimated four months to our project timeline. We now anticipate fulfilment to commence around April 2025. Below are principal factors that contributed to the decision to push the schedule back:
Editing & Proofreading Process - When finalising the game’s written materials we’ve been dedicated to making sure they received as much scrutiny and polish as we could possibly allow for. Alongside our internal team, we've brought on some fantastic contractors including an additional layout artist (whose work on the rulebook we’ll be showing later in this update), several usability and proofreading assistants, as well as a lead editor in Liz Davidson (Beyond Solitaire, Leder Games). This process was invaluable and we have no doubt that the end results benefit all players. However, it took longer than I had initially anticipated and whilst the process is nearly at its end, I wanted to make sure we don't rush this final vital stretch. That said, I hope you enjoy the results in the game’s final rulebook, which we’ll link to later in this update!
Production Checks - Similarly, myself and the team wanted to extend that extra time to the rest of the project. More time for reviewing art & material samples, finalising box design and inserts and so much more. With this additional buffer we feel confident in being able to commit as much time as we can to quality assurance.
Language Partners & Localisation - With that editorial process taking longer we wanted to make sure this didn’t have an adverse effect on the localised editions of the game. To make sure both ourselves and those partners have enough time to accommodate any unforeseen delays either in the translating process or when submitting to our manufacturer, we’ve added some additional time in the new schedule to accommodate for that.
Scope Increase - After the success of the Kickstarter campaign, we were able to expand the scope of the game to accommodate its ambitions. We’ve touched on some of these in previous updates but here is a quick overview of the improvements we’ve made to the game.
All Factions have received an expanded roster of unique cards obtainable at their Site of Power, allowing for different builds each game, furthering the factions’ asymmetry and providing each with more strategic opportunities.
The previously separate Map, Great Road and Order Track have been consolidated into one single larger Kingdom Board, reducing setup time whilst allowing us to create a visual flow that guides players through a round, alongside new markers.
The Court which was previously a single location has been expanded out into multiple Councils, with each Council providing you with unique abilities depending on how many votes you hold it with.
With the continuing guidance and experience of Richard Wilkins/Ricky Royal (Oath, John Company 2nd Ed, Pax Pamir 2nd Ed, Renegade etc) the solo mode has also had further rounds of development and refinement. The Forge system, which lets you design your own solo rivals by altering behaviour, abilities and challenge levels, has been expanded allowing you to create even more diverse and interesting solo opponents to join the expanded roster of pre-built opponents.
The design and presentation of information was overhauled to add further clarity to action windows, making it even clearer to players what they can do, and when they can do it during each step of the game. The cutting of keywords, new UI, streamlined round structure and so on.
Alongside all the other gameplay and balance improvements that wouldn’t have been possible without our dedicated community, who have been playtesting the game daily for the last eight months.
Despite the delay we want to assure everyone that we have never been more excited by the game and where it has finally landed and it is really that we want to avoid fumbling in this home straight!
With that in mind our next milestone for the project is the final lock for all text files. As we’ll cover shortly, the rulebook is already wrapped, along with almost every other piece of text in the game. With that complete, we can prepare, package and handover all of our files to our international language partners to begin their localisation process.
All this is ongoing, we're working alongside our manufacturing partner, Panda, to continue development and lock of our language-independent components such as the wooden pieces, metal coins, box inserts & art prints (including metallic foil treatment!). This will include full reviews of print proofs and physical samples, allowing us to minimise the time between receiving our language partners’ files and the commencement of the manufacturing process.
As mentioned above, one of the biggest milestones since wrapping the campaign was the development and completion of the final feature complete rulebook for the game.
And we're happy to announce that it is now available!
The past eight months of development time has all been folded into the pages of this book and myself and the team are just so excited to finally be able to share it with you all. We’ve expanded the visual examples of each phase of the game as well as providing a comprehensive glossary, allowing players to quickly reference rules and clarifications during play. Additionally we’ve introduced a new mode to the game: Skirmishes. These are designed to allow you to play a shorter game of The Old King’s Crown, for when you and your table want to claim the kingdom before dinner.
Finally, for those who already have a few games of The Old King's Crown under their belt (or who are comfortable diving into the increased complexity), the included Advanced Setup Rules, allow you to begin the game in more developed and asymmetric positions (note - Skirmishes and the Advanced Setup Rules can used at all player counts, including in the Solo Mode!)
We’ll be updating our public-facing Tabletop Simulator mod with this latest version very soon so you can try out the final version of the game before it makes its way to you. Following closely behind the main rulebook, we’ll also be making the solo mode and Wild Kingdom rulebooks available to preview.
Have a look at a sample of some of the page spreads of the rulebook below, or if you would prefer to read the full rulebook,click this link here.
We mentioned in our last update that we’d have more to share from Laserox about their deluxe insert. We’re very excited to be able to reveal the images of their final design, designed to accommodate the final version of the game. I’m sure you’ll agree that it’s looking spectacular!
As you can see from the images below (note, all components used in the photos aside from the insert itself are placeholder, we won't be sending you grey discs and blank bits of wood, we promise!)
Each faction has their own bespoke tray, featuring a transparent cover to keep cards protected and locked in place during transport, whilst also allowing for easy identification so you can grab your favourite faction and start playing right away.
Loose components such as Influence and Lore tokens are kept organised with their own removable trays that can be placed around the board for even faster setup.
The solo mode has also been given its own custom tray that accommodates all of its associated components, allowing you to set it up easily whilst keeping it separate from the multiplayer pieces.
And the best bit: The entire insert holds both the Base Game and Wild Kingdom expansion contents, all whilst accommodating sleeved cards.
With the extension of the Pledge Manager (covered at the end of this update), there’s still time to add the insert to your order if you were on the fence about purchasing it!
With all the latest developments, it’s also been a little while since we’ve shown off some of the latest artwork you’ll be seeing in the game. Whilst we won’t be showing every piece of artwork in the game (we want to keep plenty of surprises for you all when you first lift the lid on your copies), it's always fun to be able to share a sample of some of the art work I've completed in this march to completion!
Secure this neutral ally to turn your Faction's heir into a potent threat as you siege entire regions.
Orchestrating ordinance!
Visiting the Midnight Market each Spring allows you to essentially convert other factions' abilities to your own. This one card can be used to create wild builds throughout the course of a game (better make sure no-one steals it ; )
This card can be used to great effect if kept out of harm's way, holding Councils and generating lots of delicious Lore!
...hello?
One of the Nobility's Basic Faction Cards.
Abandoned Estate - "I leave to you a sea of grass and that impossible place"
Rumours in the Dark - "Come closer, out of the light"
Additionally, the Solo Mode has received a series of visual improvements with new unique card back designs and an overhauled Simulacrum Board.
The Simulacrum in full swing, occupying Kingdom Cards, accumulating resources and preparing new threats in the fog.
Detail of the solo bot's player board.
These Carvings may be relatively weak but they are plentiful and pave the way for larger and stranger foes in the fog.
Thanks for bearing with us this far. This is our final bit of news. Previously we set today as the cutoff date for accessing the Pledge Manager. However, to accommodate the delay we covered earlier in the update, we have decided to keep the Pledge Manager open for around another three months. This allows backers to modify their pledges if they would like to, and allows anyone that missed the campaign to Late Pledge to the project.
This means the Pledge Manager will not be closing today and we will not yet be charging your cards.
In our future updates we will keep you informed as to how the schedule is progressing as we get closer to the final closing date.
That’s it for this month's update!
Whilst I had hoped to not have to announce this delay, this additional development time has allowed us to make The Old King’s Crown into something that is true to the ambitions and vision we had set out to make. We will of course keep you all updated as the production process continues, and as always, if you have any questions about the project, don’t hesitate to reach out to us.
We’ll be back soon with another update soon to share the latest TTS build as well as further news on the development progress. Rather than wait another months this update will likely be in the next few weeks!
We’ll also be featuring a series of new overview videos and demos of the game in action, including of the solo mode with the help of Ricky Royal so you can see how all this development has improved and polished this game that we care so much about!
I want to thank you all for your patience and understanding. Have a lovely weekend and we'll speak again real soon!
Pablo
July 2024 Development Update - Pledge Manager, Art Print Vote Results, LaserOx Insert news
over 2 years ago
– Thu, Jul 18, 2024 at 08:07:30 AM
Hello everyone, we’re back, this time with our July update!
We’ve hit several important milestones on the project this month, so let’s dive in and discuss what we’ve been up to. However, before we begin we have an important Pledge Manager update.
In last month’s update we announced that the Pledge Manager for The Old King’s Crown campaign would be closing on July 26th, however, there are still 18% of backers who have yet to complete the Pledge Manager and finalise their order. So, to ensure we give those people time to complete this we will be extending the closing date by two weeks.
The new deadline for completing the Pledge Manager survey will now be August 2nd.
It is vital that everyone who has backed the project completes their survey, and pays for their shipping and VAT. Without this information we cannot send you your pledges.
As a reminder, payments for shipping and VAT have not yet been charged. Cards on file will be charged when the Pledge Manager closes. If you need to update your payment details you can do so via the Pledge Manager by following the link above.
For those who haven’t completed the survey, we have put together a step-by-step guide on how to complete your survey. You can find this at the bottom of this update. Additionally, if you have any questions or concerns, don’t hesitate to reach out to us.
Don’t worry if you are planning on moving house and need to change your address in the near future, you will still be able to do this via Backerkit right up until the moment that fulfilment from local distribution centres begins.
Now, with that out of the way, on to the fun stuff!
That’s a wrap on the Art Print vote!
What an exciting couple of weeks. Thank you so much to everyone who took part in the vote. The competition was fierce, with over 500 of you casting your votes on what you’d like to see included. And now we’re excited to reveal the final eight pieces that will be making their way into the Art Print pack, joining a few additional surprises that we’ll be revealing in due course.
Starting with the piece that received the 8th most votes, right up to your number one choice, let's reveal reveal what the community picked:
Number 8: The Boatman This mysterious figure is one of the many kingdom cards you’ll be able to recruit in the game, whose flavour text reads: ‘We all come to that crossing in the end’
Number 7: The Stag One of the enigmatic captains belonging to the Gathering faction. ‘A cloven hoof, bent against airs & arts. A glaive gone blood-searching’
Number 6: Hall Upon the Waves This card supports from the waves as the Clans launch their raids on the kingdom. ‘A people marching on the shoulders of the sea’
Number 5: The Printing Press The Uprising’s site of power, from which you can recruit new powerful cards. ‘Spread the message, spread the cause’
Number 4: Shield Mavens This card, and others of its archetype, are particularly strong against being eliminated and are great for undermining dangerous agents. ‘Mother to daughter, the shields pass on’
Number 3: The Old Sentry Another site of power, this time belonging to the Clans faction. This sun-bleached wreck stands watch over the mountains and the waves. ‘A wild eye, all sea, all sky’
Number 2: Airship Docks Once you occupy this card it allows you greater mobility to move your cards around different areas of play. ‘We’ll get you where you need to go'.
Number 1: A View of the Kingdom Part of the kingdom you’ll be clashing over. Deploy cards to its regions and claim individual locations for vital bonuses. ‘A place of statues of stone that see and remember all, palimpsests of those who rose and fell so very long ago’
With the eight pieces of art decided upon, our next steps will be to complete the layouts for the cards receiving foil treatments. We’ll make sure to update you all with all the resulting shiny-shinies.
We’ve got some exciting news to share regarding the LaserOx Insert!
We know that many of you were waiting to hear more information about whether the base game material and Wild Kingdom expansion would all fit together into the base game box when using this insert before adding this to your pledge.
We are delighted to confirm that the LaserOx insert will allow the base game and Wild Kingdom expansion content to all fit together into the base game box, including sleeved cards!
Laserox have been hard at work developing a final completed version of the insert that accommodates the latest component modifications we made to the game, including the new Kingdom Board and additional Kingdom Cards. The insert they have designed provides each faction with their own bespoke storage box, allowing you to easily pick a faction and begin playing even faster. We’ll be able to share further images and renders of this soon. If you haven’t added the insert to your order yet, there is still time to do so in the Pledge Manager.
Progress is ticking along nicely, and over the past few weeks we have been working with our manufacturer, Panda GM, to move through the approval process of our print files. This allows us to identify any manufacturing issues that might arise during production before we send our files off to our language partners. We’re happy to announce that this has nearly concluded with only minor adjustments being required.
Whilst we prepare the files for the localisation process (and indeed once they are sent for translation) team will be working on the following:
An updated public Tabletop Simulator build that contains all the materials from the base game and expansion, including the final shiny and layout complete rulebook.
Continuing to complete any remaining pieces of art work for the base game and expansion.
Reviewing the samples of our language independent pieces such as the wooden components for the Wild Kingdom Expansion as well as the metal influence tokens and Active Player marker.
With our component count now locked, final development on the moulded plastic inserts for both the base game box and the Wild Kingdom expansion can be completed. We aim to share some renders and prototypes of these very soon.
That’s all from us at the Eerie Idols studio for now, but we’ll be back next month with further development updates and the final rulebook ready to read so you can brush up on the final rule set!
Thanks from Andrew, Pablo & The Eerie Idols team.
The following will provide you with a step-by-step guide on how to complete your Pledge Manager survey. There is also a guide on how to check whether you’ve already submitted your survey as well as information on how to change your address if required.
From here insert the email address you use for Kickstarter and click "Get my Survey". Check your emails for your survey link which should have now been resent to you.
Insert the email address you used for Kickstarter and click "Get my Survey".
Once you have opened the email click on the ‘Click Here to Respond” Button. This will open your Pledge Manager page in a browser page. From here you should see the pledge-level you backed on Kickstarter listed. Click "Get Started!" to continue.
Click "Get Started!" to continue.
The first page is an information screen that will explain that your shipping cost will be correctly calculated once you have input your address at a later step. Select the “Got it!” radial button. If you backed the project at the £1 Supporter level on Kickstarter, clicking next will take you straight to the add-ons page where you can choose a pledge level to select (you will be able to select your desired language once you have added a game to your cart).
Click Got It! and then the "Next" button at the bottom of the page to continue.
If you backed at the base game or above pledge level on Kickstarter you will first be asked to choose your desired language for the base game and the expansion. You may choose from English, French, Spanish or Polish. Once selected, click "Next: Add-ons" to continue.
Select the language you would like your game to be in and click "Next" to continue.
On this page you will see a list of add-ons that you may add to your order. These include the LaserOx wooden insert, the card sleeve pack, as well as additional copies of the base game, expansion and Art Print Pack. When you have added any further items you wish to include in your order click the “Next” button. You may simply click “Next” to skip this step if you do not wish to include any add-ons in your order.
Choose any add-ons you would like to include in your order. If you do not want to add any add-ons, click "Next" to continue.
On the following page you will be asked to fill in your shipping information. This will then calculate the correct shipping price for your country. You will be able to change this address at a later date if you expect to move house between now and when fulfilment begins. Once you’ve input your details, click the "Next" button.
Insert your shipping information and click "Next" to continue.
Finally, on the last page you will be asked to enter your payment details. Your card will not be charged immediately, instead will be charged a little after the Pledge Manager closes. On this screen you should now see your updated shipping fees and VAT. Click the “Place my Order” button to confirm your pledge.
Insert your payment information and click "Place My Order" to finalise your order.
That’s it! You’ve now confirmed your pledge and there is nothing further that you need to do.
If you do still encounter any issues, please get in contact with our fulfilment partner at [email protected] who will be able to assist with any problems.
HOW TO CHECK THE STATUS OF YOUR PLEDGE
If you think you might have already completed the Pledge Manager Survey but aren’t sure, follow these steps:
2. Input the email address you use on Kickstarter and click the “Get My Survey” button.
3. A link to the survey will be sent to your email address which will allow you access to your Pledge Manager. Click the link in the email sent to you to be taken to your Pledge Manager.
4. From here you can check the status of your survey as well as options to modify your order with any add-ons, as well as change your address. If you haven't completed your survey, you will be prompted to complete the steps listed in the above section.
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